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"Focused Fire" Action

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"Focused Fire" Action Empty "Focused Fire" Action

Post  Admin Thu Aug 22, 2013 10:43 pm

Focused Fire - Culmulative AV penetration technique
This is a new type of action similar to aiming and vital shots, aimed at helping machine weapons and low powered weapons against high AV targets.

A player declares they are going to focus fire against a target before they start to fire. The technique uses up the shooter's free action, signifying them being totally focused on one thing; hitting their target in roughly the same place over and over again. This can be combined with aiming actions for extra damage and chance to hit.

Every time a shot hits the target (not its shield, if it has any) the next shot made by the character will ignore 1 AV, cumulatively, even over turns. For machine weapons each dice has this effect. To keep the culmulative total the shooter must remain still and focused; they cannot move from their current location or take any action other than aiming and shooting at the nominated target. This includes reloading the weapon, which takes at least a free action to perform and therefore breaks concentration.
Note: Machine weapons must be focus fired at a single target and do not gain the +4 bonus to hit that this would normally bring.

The target of this technique can reset this culmulative total by declaring a full dodge or taking cover if it is available. If the shooter does anything other than focus fire, the total will reset to 0.

E.G - Agent Smith uses her free action to focus fire on a target. She fires her Cougar 3 times and all three shots hit. The first shot ignores 0AV as normal, the second ignores 1AV, the third ignores 2AV. Not very scary or effective at first.
The target ignores it and keeps doing something else that does not prevent Smith from firing.
On Agent Smith's second turn she keeps focus firing. Instead of firing three shots again, she uses one rate to aim and get +2 to hit and +2 damage. The first shot ignores 3AV and the second ignores 4AV. This, and the aiming bonuses, might be enough to do some damage to an armoured foe.
The target takes cover on its turn and returns fire. The cumulative total is reset to 0.

E.G - Agent Johnson focus fires with a Submachine gun (6d6) at a target. The first dice ignores no AV, the second ignores 1 AV, etc. the 6th shot will deal d6 damage ignoring 5AV. If Agent Johnson keeps firing for a second round the first dice will ignore 6AV, and so on.
This is not as effective as the armour penetrating machine weapon training in MoW and means a very heavily armoured target is still nigh-unstoppable in a single round. However, if you want to go full-Rambo and spray a whole clip of ammo at someone without trying to dodge or anything, then you can do one hell of alot of damage.
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"Focused Fire" Action Empty Re: "Focused Fire" Action

Post  Stephen Lincoln Mon Aug 26, 2013 11:58 pm

Admin wrote:Focused FireOn Agent Smith's second turn she keeps focus firing. Instead of firing three shots again, she uses one rate to aim and get +2 to hit and +2 damage. The first shot ignores 3AV and the second ignores 4AV. This, and the aiming bonuses, might be enough to do some damage to an armoured foe.
Just to point out, sacrificing rate for AT doesn't also give increased damage, only taking the Aim action does that.
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"Focused Fire" Action Empty Re: "Focused Fire" Action

Post  Admin Tue Aug 27, 2013 11:23 am

Stephen Lincoln wrote:
Admin wrote:Focused FireOn Agent Smith's second turn she keeps focus firing. Instead of firing three shots again, she uses one rate to aim and get +2 to hit and +2 damage. The first shot ignores 3AV and the second ignores 4AV. This, and the aiming bonuses, might be enough to do some damage to an armoured foe.
Just to point out, sacrificing rate for AT doesn't also give increased damage, only taking the Aim action does that.
Roger that, good spot.
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