Damaging Vehicle Components
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Damaging Vehicle Components
The following table is provided as a tool for GMs to use like the severing and pulping table, but for vehicles. It has not been tested yet, but I wanted to get it online so it is available for future battles with/between tanks, helicopters and armoured cars.
Component | Penalty to Hit | Random % | Damage Requirement (after AV) | Effect |
Driver/Pilot | -12 | 95-100 | 30hp | Kills or disables pilot instantly |
Engine | -5 | 80-94 | 25% of total | Vehicle cannot move except for turrets, doors, ejector seats and things with their own power source. Aircraft are screwed. |
Wheels/Wings/AG-pods | -3 | 50-79 | 15% of total | Vehicle suffers a -8 DM, -25% top speed. |
Fuel Tank | -14 | 45-49 | 5% of total | KABOOM! Explosion deals (HP of vehicle / 10)d10 damage to anyone inside |
Window/Door | -2 | 30-44 | 10% of total | Creates an entry point large enough for one person to fit inside, (or for explosives to be thrown into). May cause aircraft more significant problems. |
Weapon System | -4 (-6 for ordnance-class) | 20-29 | 20% of total | Weapon system is destroyed, though jury rigging may work to bring it back online. |
Vehicle sub-system | -4 | 1-19 | 5% of total | Destroys or disables a (relatively) non-critical vehicle sub-system such as landing-gears, life-support or the car radio |
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