100 metres moonsprint

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100 metres moonsprint

Post  Ace Nizky on Wed Sep 12, 2012 11:23 am

A long track has been laid out across a flat part of the crater. Rows of dimly lit lights line the track and mark the lanes for the sprinters to run along. With gravity being lower on the moon there is much less friction and thus sprinting is far more difficult. Hopefully competitors will be able to adjust to these strange conditions in time to win the race.

Event specific rules:

1. Stay in your lane. – These lanes are straight lines, there should be no reason for running the wrong way. Anyone who steps outside of their lane will be disqualified.

2. No interfering with other competitors. – I know we are all very competitive people but this is a foot race, not a chase. Anyone found interfering with in any way with other competitors, their lanes or the space around them will be disqualified. This list is not exhaustive.

3. All competitors must wear space suits. – Some of you can walk around and breathe in space with no negative consequences. That’s great, but in the interest of fairness all competitors must wear the suits provided.

System:

Sprinting speed in the book is a flat number calculated as Strength + Endurance + Agility in meters per second. For this event that is how far you can run in a single turn, which will be modified by XS on various rolls which will be added or subtracted to this number to determine how far has been travelled in that turn.

The first roll is Reflexes + Observation to start running as soon as the starting gun fires. Higher XS means you were significantly faster leaving than others while a botch results in your disqualification for false starting.
The second roll is Intelligence + Athletics to get used to the different style of running and quickly adapt a running method for the environment.
All subsequent rolls are Agility + Athletics as competitors push their bodies harder.

Each turn add your XS on the roll to the flat number calculated above. Once you have achieved a total of 100 then you have completed the 100 metre sprint. The competitor who does so in the lowest number of rolls was the fastest. In case of a tie the person with the greatest XS will be the winner.

For the sake of dramatic impact please post your first three rolls only in your first post so the race is a bit more exciting, people have more description to role-play and people don’t look at the thread and think there is no chance for victory without competing.
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Ace Nizky

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Re: 100 metres moonsprint

Post  Darya Demeter on Wed Sep 12, 2012 1:56 pm

As she lined up on the starting line, Darya began to push her feet into the dust that covered the inside of the crater, firming it down. When the starting pistol went off, she pushed, hard, and used the firmed dust to push herself forward at impressive speed. [AT 13, Roll 5, XS 8, travelled 29 metres].

After a few strides, she worked out that by far the most important point of the race was horizontal motion, and the best way to get that was to dig the edge of her feet into the ground and use it to push off, propaling her even further towards the finish line. [AT 12, Roll 6, XS 6, travelled 27 meters, 56 meters in total]

Then, however, diaster struck, as she accidentally pushed up instead of along, propealing her in an arc that was far too high to get any good distance. [AT 13, Roll 17, XS -4, travelled 17 meters, 73 meters in total]
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Re: 100 metres moonsprint

Post  HanJi on Fri Sep 14, 2012 10:39 am

Han sprung off the starting line with the speed, and grace of a cannonbolt, barely milliseconds behind Darya as she took off. [AT 12, roll 7, excess 5, travelled 27 metres]

From the first step, Han could tell that his usual style of running, with a heavy emphasis on jumping, wasn't going to be appropriate here, so within a few strides, he had lowered himself into a nearly horizontal pose as he ran, using the ground as a springboard almost. [AT:13, roll 8, excess 5, travelled 54 metres]

As he ran was forced to slow down slightly or risk falling on his face, but kept charging ahead. [AT:14, roll 11, excess 3, travelled 79 metres]
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Re: 100 metres moonsprint

Post  Ace Nizky on Fri Sep 14, 2012 1:50 pm

Lining up for the first event of the competition he had spent so long creating Ace was hopeful that everything would go ok. To the sides and up above the track the camera drones were diligently performing their allotted tasks and the camera was all set up at the end to record the photo finish of this exciting race. Or at least Ace hoped it would be exciting. He braced himself for the start.

Ace caught himself staring past Han over at Darya. Even though she was in a suit and thus he couldn't really see her. He was momentarily distracted by thoughts of what happened in the restaurant the other night, but managed to get his head in the game moments before the race started. The gun fired, its unmistakable noise muffled by the low atmosphere, and Ace was ready for it. [AT 13, Roll 6, XS 7, travelled 31 metres].

He shot slightly ahead of the people to his left. He shot another glance at Darya as she fell behind and thought back to everything he had read about low gravity athletics while preparing for this event. Most of it escaped him in the heat of the moment [AT 13, Roll 8, XS 5, travelled 56 metres].

There was still everything to play for. Movement was slow and bouncy in the low gravity but as he passed the half way point Ace smiled to himself, this was going well. Famous last words. Ace's concentration wavering he found himself putting his foot down early and hitting the rock and dust of the crater as the wrong angle. His arms flailed slightly as he tried to regain his balance and lost his lead. [AT 13, Roll 16, fail by 3! travelled 77 meters]
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Re: 100 metres moonsprint

Post  Cobra Jones on Sun Sep 16, 2012 10:16 pm

Cobra was confident in her abilities, even if she didn't have any useful cybernetics. She was very focused on the race that was about to start. So focused, in fact, that she didn't notice the starting pistol firing for a moment and got off the block behind the others. [AT 9, roll 12, fail by 3. Travelled 20m]

Once she got going, Cobra found herself steadily adapting to the strange experience of running on the moon. She worked out how the trick to running more horizontally, and began to clsoe the gap between her and the other athletes. [AT 14, roll 10, XS 4. Travelled 27m this turn, 47m total]

Unfortunately, she still wasn't up to the same pace as the others. Ace was certainly running quite quickly, even with that stumble. Darya didn't seem to be holding her pace great either, but both were definitely ahead of her - and with the distraction of watching the two of them stumble, she didn't seem likely to catch up. [AT 12, roll 14, fail by 2. Travelled 21m this turn, 68m total]
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Re: 100 metres moonsprint

Post  Parvati Comoros Sharma on Thu Sep 27, 2012 12:08 pm

Parvati took the starting line and whispered a few silent prayers. She pressed hard into the dusty ground beneath her trying hard to draw up the old memories of racing games in the street around the sharma as she waited for the starting gun and reacted to it. (Ref+ obv: 9, rolled 8 XS 1, moved 20 metres)

She pushed herself forwards trying desperately to let her feet adapt to the cumbersome suit and trying to maintain control over her breathing on the air from the tanks she carried. (Int+ath: 11, rolled 3, XS 8, moved 26 metres)

As her lungs got used to the air she pushed on refusing to let her legs abandon her. (agi + ath: 7, Rolled a 2, XS 5, Moved 23 metres)

[After three rounds parvati has covered: 69 metres.]
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Re: 100 metres moonsprint

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