New Equipment (Combat)

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New Equipment (Combat)

Post  Dani Potenza on Sat Sep 24, 2016 3:47 pm

Richenbacher “Jannochka” Plasma Hammer – Prototype Anti-Tank Hammer, Revision 2
Class: Heavy Melee
Damage: 2d8 + 2xStrength
Cost: Unique Prototype
Rate: 1
EMPS: 10

Jannochka is a massive prototype hammer, designed to be used against tanks and similarly heavy targets. Unlike other melee plasma weapons, it ignores an amount of AV equal to its maximum damage potential. However, the ball of plasma it generates also has a risk of backfiring as a plasma firearm.

Jannochka also contains a rocket to propel it forward against heavy targets. Against vehicles and other armoured targets large enough to contain a person, this attack ignores AV equal to twice its maximum damage potential. As of Revision 2, the rocket attack also reduces the penalty for targeting vehicle components by 2, to a minimum of -0. Against human-sized targets, the rocket instead causes the attack to attempt to pulp a random body part if successful. Jannochka cannot (at present) be used for targeted pulping attacks against human-sized targets.

Jannochka requires an energy cell to work. It consumes 1 charge each round it is active, and 1 extra charge each time the rocket is used. 5 charges drains the energy cell. Jannochka can still be used without an energy cell, but it just deals 1d10 + 2xStrength damage and does not ignore AV.

A character carrying Jannochka cannot also carry a Mule-Tech Hold-All or anything similar. Jannochka requires the Powered Melee license and a Specific Equipment License to possess in public.


Last edited by Dani Potenza on Tue Feb 07, 2017 8:25 pm; edited 3 times in total
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Dani Potenza

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Re: New Equipment (Combat)

Post  Dani Potenza on Sun Sep 25, 2016 12:05 pm

Aldiek Mk.III Stingray – Bioelectric Shock Rifle
Class: Tactical Firearm
Damage: 2d8
Cost: 20,000c
Rate: 2
EMPS: Immune
Ammo: Internal bioelectric generator generates 2 shots’ power per round.

A rare custom weapon built by the Aldiek Syndicate which utilises their detailed knowledge of bioelectrical energy. The weapon is composed of a black polymer housing with a number of contact points running over the surface. Arcs of blue electricity jump between these points making the rifle fairly intimidating.

The Stingray counts as galvanic, but its electrical blasts are visible. In addition to this, its blasts can interfere with a target’s bioelectricity. If an attack from this weapon rolls 13 or more on its damage dice, the target rolls on the Cybernetics EMP table, with a +1 modifier to the table roll for every additional 5 damage dealt above 13.

You cannot buy this weapon in shops, only a few exist and they belong to members of the Aldiek Syndicate.
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Dani Potenza

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