New Equipment (Non-Combat)
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New Equipment (Non-Combat)
Iyo Elite Assistant Droid – High-Spec Servant Droid
The Elite, known to some as “King Helpsalot”, is the next generation of the Sir Helpsalot series, an advanced servant droid provided only to agents and high-ranking executives within the company. In addition to all-around higher specs and broader functionality, the owner selects from the available modules designed to specialise it for their needs.
Iyo agents receive an Iyo Elite Assistant Droid at character creation. It will be replaced if destroyed, though repeated destruction of the droid may result in suspension of this privilege, and any instances of agents selling their Elite or giving it to another corporation are punished harshly.
Many AI designs are available for the Elite; a new owner may select any of the common AI Matrices presented in Machines of War or their own custom one created on-request by Iyo's technicians.
Core Statistics:
COMBAT
HP: 20
Shield: 20 (Reflexive)
AV: 4
Defence: 3
EMPS: 20 (includes maximum EMPS Boosters applied)
WEAPONS
Fine Scale Manipulator AT 8, Damage 4, Rate 2
STATS
Str 5, End 10, Agi 5, Ref 5, Per 5, A.I. 5, Pres 5
SKILLS
Athletics 1, Arts & Culture 1, Close Combat 3, Computers & AI 1, Mechtronics 3, Medicine 1, Observation 5, Stealth 6, Support Weapons 3
TRAININGS
Domestic Trade: Housekeeping
Domestic Trade of your choice
Hacking
EQUIPMENT
X-Pin Jack for computer access
Modules:
To customise the Elite to your needs, select 2 of the following modules:
Advanced Digital Management Module: Computers & AI 6, Data Trawling training
Comic Relief Module: Lying & Acting 6, Taunt training (CoG), database of popular jokes and cultural references
Component Organisation Module: Assess Tech 4, Mechtronics 5, Scavenger training
Covering Fire Module: Heavy Weapons 1, Machine Gun
Driving Module: Drive 6, Wheelman/Getaway Driver training
Enhanced Processor Module: Aptitude training, two extra Domestic Trades, +1 to 2 skills not already set by a module.
Jailbreak: Attitude 5, Crime 4, Stone Cold training, invalidated warranty
Jukebox Module: Arts & Culture 6 (Specialty: Music), internal music player that can use built-in speakers or connect into team smeaker channel
Nurse Helpsalot Module: Medicine 6, Field Surgery training, built-in medical toolkit (removable for use by human personnel)
Porter Module: Athletics 6, Pack Mule training, adds extra carry space for owner equal to a Mule-Tech Hold-All
Repair Assistant Module: Cybernetics & Robotics 6, Droid Technician training
Sommelier Module: Arts & Culture 6 (Specialty: Wine), Style training (CoG), internal component with a selection of fine wines (owner is charged for refills)
The Elite, known to some as “King Helpsalot”, is the next generation of the Sir Helpsalot series, an advanced servant droid provided only to agents and high-ranking executives within the company. In addition to all-around higher specs and broader functionality, the owner selects from the available modules designed to specialise it for their needs.
Iyo agents receive an Iyo Elite Assistant Droid at character creation. It will be replaced if destroyed, though repeated destruction of the droid may result in suspension of this privilege, and any instances of agents selling their Elite or giving it to another corporation are punished harshly.
Many AI designs are available for the Elite; a new owner may select any of the common AI Matrices presented in Machines of War or their own custom one created on-request by Iyo's technicians.
Core Statistics:
COMBAT
HP: 20
Shield: 20 (Reflexive)
AV: 4
Defence: 3
EMPS: 20 (includes maximum EMPS Boosters applied)
WEAPONS
Fine Scale Manipulator AT 8, Damage 4, Rate 2
STATS
Str 5, End 10, Agi 5, Ref 5, Per 5, A.I. 5, Pres 5
SKILLS
Athletics 1, Arts & Culture 1, Close Combat 3, Computers & AI 1, Mechtronics 3, Medicine 1, Observation 5, Stealth 6, Support Weapons 3
TRAININGS
Domestic Trade: Housekeeping
Domestic Trade of your choice
Hacking
EQUIPMENT
X-Pin Jack for computer access
Modules:
To customise the Elite to your needs, select 2 of the following modules:
Advanced Digital Management Module: Computers & AI 6, Data Trawling training
Comic Relief Module: Lying & Acting 6, Taunt training (CoG), database of popular jokes and cultural references
Component Organisation Module: Assess Tech 4, Mechtronics 5, Scavenger training
Covering Fire Module: Heavy Weapons 1, Machine Gun
Driving Module: Drive 6, Wheelman/Getaway Driver training
Enhanced Processor Module: Aptitude training, two extra Domestic Trades, +1 to 2 skills not already set by a module.
Jailbreak: Attitude 5, Crime 4, Stone Cold training, invalidated warranty
Jukebox Module: Arts & Culture 6 (Specialty: Music), internal music player that can use built-in speakers or connect into team smeaker channel
Nurse Helpsalot Module: Medicine 6, Field Surgery training, built-in medical toolkit (removable for use by human personnel)
Porter Module: Athletics 6, Pack Mule training, adds extra carry space for owner equal to a Mule-Tech Hold-All
Repair Assistant Module: Cybernetics & Robotics 6, Droid Technician training
Sommelier Module: Arts & Culture 6 (Specialty: Wine), Style training (CoG), internal component with a selection of fine wines (owner is charged for refills)
Last edited by Dani Potenza on Sun Sep 25, 2016 9:18 pm; edited 2 times in total
Dani Potenza- Posts : 362
Join date : 2013-09-17
Age : 36
Location : Seoul
Re: New Equipment (Non-Combat)
Simha Custom Aerial Personnel Carrier– Modified Combat Hovercopter
HP: 100
AV: 15
Shield: 100
Speed: 300
DM: 0
Weapons: 2 Machine Guns, Flash Bang Rocket Launcher, Riot Foam Rocket Launcher, Smoke Grenade Rocket Launcher
All rolls related to deploying from the APC, such as jumping out with a parachute or wingsuit, or driving your motorcycle out of the back, get a +4 bonus. The APC’s rocket launchers are specialised for delivering their ammunition types, and an Intelligence + Mechtronics or Intelligence + Support Weapons roll is needed to load other types of grenade or rocket.
HP: 100
AV: 15
Shield: 100
Speed: 300
DM: 0
Weapons: 2 Machine Guns, Flash Bang Rocket Launcher, Riot Foam Rocket Launcher, Smoke Grenade Rocket Launcher
All rolls related to deploying from the APC, such as jumping out with a parachute or wingsuit, or driving your motorcycle out of the back, get a +4 bonus. The APC’s rocket launchers are specialised for delivering their ammunition types, and an Intelligence + Mechtronics or Intelligence + Support Weapons roll is needed to load other types of grenade or rocket.
Dani Potenza- Posts : 362
Join date : 2013-09-17
Age : 36
Location : Seoul
Similar topics
» New Equipment (Combat)
» New Trainings
» Vehicle Combat System
» Miscellaneous Changes and Additions
» Week 42: Close combat training?
» New Trainings
» Vehicle Combat System
» Miscellaneous Changes and Additions
» Week 42: Close combat training?
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