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New Rocket Systems

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New Rocket Systems Empty New Rocket Systems

Post  Admin Tue Aug 27, 2013 11:30 am

New Rocket Systems
The default rockets are listed in the Core book (page 44) as being 'ballistic'. The Wikipedia definition of ballistic makes this sound a bit strange. I think that the implication is that the rocket doesn't change direction after it is fired and it makes an arcing path to land in an area. This means it is not designed to directly hit a target before exploding, but they will go off when it hits the ground or reaches the perfect height to deal damage, almost like a mortar or grenade. The rockets below should fill the gaps left by this definition.

Y&S Hawk Rockets - Direct-fire rockets
Cost: 2 x basic rocket cost
License: Require Offensive Equipment License 2 to buy, carry or use.
Damage: light 6D6 / medium 12D6 / heavy 18D6
Blast: 3m Blast
Range: Long (use at short or medium ranges is not advised)
Behaviour: Hawk Rockets (and similar brands) are designed to be aimed directly at a target and fired using a rocket launcher. Unlike ballistic rockets, direct-fire rockets are built to strike the target and focus their damage in a small area. They are ideal as anti-vehicle weapons or for punching through walls, doors and other obstacles without destroying an entire structure. Their blast radius is a maximum of 3m, even for the heaviest model.
If a direct-fire rocket misses a target it will not deal any damage to it and will instead detonate when it strikes another object on its flight path. Direct-fire rockets are therefore very dangerous to use in populated areas as heavy collateral damage becomes extremely likely.

Y&S Dragonfly Missiles - Guided Missiles
Cost: 10 x basic rocket cost
License: Require Offensive Equipment License 2 to buy, carry or use.
Damage: light 3D10 / medium 6D10 / heavy 9D10
Blast: 3m Blast (if a hit)
Range: Long (cannot be used at short ranges)
Behaviour: +8 to attack roll AT, possibility of maximized damage
Dragonfly Missiles are direct-fire missiles which include their own guidance system. They can be used with the basic rocket launcher because the target-acquisition hardware is included in the missile itself and does not rely on the launcher. These missiles are designed for targeting vehicles taking evasive action, but they can also target objects as small as a child.
The missile is first locked on a target by taking a full round action to aim the missile and acquire the target's heat/optical/radar signature. This grants +8 to the attack roll AT. When the missile is fired it will seek out its target and detonate at the optimum location to deal damage; if a double is rolled on the attack roll (and does not miss or cause a critical failure) the missile damage will be maximized.
The missile's guidance systems cannot be used at medium range and will not confer their benefits when used this way. They will still be able to fire like a direct-fire rocket at medium range once they are locked on. The weapon will refuse to fire if it is locked onto a target at close range (<10m)
If the missile misses its target it will not explode, making it much safer to use these missiles than direct-fire rockets if collateral damage is to be avoided.
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New Rocket Systems Empty KAC Shim Streaker Rockets

Post  Admin Thu Aug 29, 2013 12:51 pm

KAC Shim "Streaker" Rockets - Cheap direct fire rocket
Cost: light 25c / medium 50c / heavy 100c
Damage: light 6D6 / medium 12D6 / heavy 18D6
Blast: 3m
Range: Long
License: Requires Offensive Equipment License 2 to buy, carry or use.
Description: Streaker Rockets work just like direct fire rockets, except they will often not explode at the correct time. When a rocket is fired the GM secretly rolls 1D10 and if it comes up as a 9 or 10 the rocket will explode 1D6 rounds in the future. The rocket can be picked up and thrown like a grenade in this state. If a target is shot by a rocket which does not explode they take 1D8 damage from the impact (mastered weapon and aiming bonuses apply to this damage). Once a rocket has been fired it is not possible to stop it from detonating by, for example, 'putting the pin back in'.
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