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Kinetic Weapons

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Kinetic Weapons Empty Kinetic Weapons

Post  Admin Wed Aug 21, 2013 7:39 pm

AMS Adderbite - Semi-automatic Kinetic Rifle
Class:Tactical Firearms
Damage: 2D6 + 2
Cost: 2,000
Range: Medium
Rate: 2
EMPS: Immune
Ammo: SMART

A basic tactical firearm commonly used by security guards, soldiers and criminals alike. There are many 'off-brand' versions of this rifle made by companies besides AMS, but the design and cost is essentially the same in all cases.
Originally designed by Darya here.
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Kinetic Weapons Empty Cyclone eXtreme

Post  Admin Sun Sep 01, 2013 9:48 pm

KAC Shim "Cyclone eXtremetm" Machine Pistol - Rapid firing pistol
Class: Kinetic Machine Light Firearm
Damage: 3D6 / 6D6
Cost: 950
Range: Medium
Rate: Machine
EMPS: Immune
Ammo: SMART
Pleased to be presenting KAC Shim eXtremetm version of popular Dancing Panda machine pistol. Cyclone fire two modes for customer choice. Normal mode fire bullets machine style normal, recommending of holding gun sideways for enhanced aesthetic qualities.
eXtremetm mode is firing much more like tactical machine weapon and cannot be stopped! Additional force creates -4 penalty on shots in eXtremetm mode. Gun design is still early and maximum condition having is 8. Some jammings are known on rolls of doubles.

((GM Translation: The Cyclone can be used as a normal machine pistol without significant problems. In it's 'eXtreme' mode it will use ammunition like a tactical machine weapon (3 bursts per clip instead of 6) and once it has begun firing it will not stop until the entire clip has been discharged. When firing in 'eXtreme' mode the user will suffer a -4 penalty to all shots. The gun's maximum condition level is 8. If a double is rolled when firing the weapon in either mode it will jam and take a single round to unjam.))
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Kinetic Weapons Empty Re: Kinetic Weapons

Post  Admin Sun Mar 29, 2015 11:09 pm

AMS Crystal Shade - Covert Water-based rifle
Class: Tactical Weapon
Damage: 2D6
Cost: 6,000
Range: Medium
Rate: 2
EMPS: Immune
Ammo: 1L Water reserve (1L is the equivalent of one SMART clip)
The Crystal Shade is based on the water-powered AMS Ice Shadow pistol (Core rules, page 179). The rifle is built out of special polymers which allow it to pass through most security scanners without being detected as a weapon (85% chance to go undetected). It can also be taken apart and stored easily, requiring 1 minute to put together or deconstruct and allowing the rifle to be stored about one's person without raising any suspicion.
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Kinetic Weapons Empty Re: Kinetic Weapons

Post  Admin Sun Mar 29, 2015 11:15 pm

Touchstone Cricket - Stabilised Beginner's Rifle
Class: Tactical Firearm
Damage: 2d6 + 1
Cost: 550
Range: Medium
Rate: 1
EMPS: 10 (can still fire when EMP-ed, but its stabilising features are disabled)
Ammo: SMART
The Cricket is built by the AMS subsidiary 'Touchstone Sporting Rifles' for the general market. The firearm is designed to have very little recoil and has built-in gyroscopes to eliminate shaking while aiming. The stabilising features of the weapon and its user-friendly design make it much easier for a novice to fire the Cricket even under combat conditions. While firing this weapon and using its features the user's Tactical Firearms skill can be considered to be 3, even if their skill is higher than this. The stabilising features can be disabled as a free action so that trained marksmen can use the weapon without interference.
Note: WF citizens view the Cricket as a child's weapon and may laugh at an agent wielding it.
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