Galvanic Weapons

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Galvanic Weapons

Post  Admin on Thu Jun 27, 2013 4:47 pm

AMS Jupiter Range - Galvanic weapons that don't cost the Earth.

The Jupiter range is named after the research station were the weapons were developed. The AMS technicians focused on reliability and low cost components to make a more accessible selection of galvanic weapons. The range was announced at PAX West.

AMS Himalia J10 - Galvanic pistol
Class: Light Firearm
Damage: D10 (Galvanic, but without EMP damage)
Cost: 4000
Range: Medium
Rate: 1
EMPS: Immune
Ammo: Energy Clip

The J10 is a specially tuned galvanic pistol that has been optimised to affect the human nervous system. The galvanic blast from the Himalia will not deal EMP damage, but will still cause a target without I.C.E technology to need to pass a "Perception + Endurance" roll or be knocked unconscious for D100 minutes.

AMS Amalthea J25 - Galvanic rifle
Class: Tactical Firearm
Damage: 2D6 (Galvanic, but without EMP damage)
Cost: 9,000
Range: Medium
Rate: 2
EMPS: Immune
Ammo: Energy Clip
The J25 has been configured in the same way as the J10; it will stun a target but not deal EMP damage. The J25 has also been modified with a rapid charge capacitance system which has doubled its re-fire rate.

AMS Callisto J50 - Galvanic Cannon
Class: Heavy Firearm
Damage: 4D8 (Galvanic)
Cost: 16,000
Range: Medium
Rate: 1
EMPS: Immune
Ammo: Energy Clip

The J50 is a more reliably built version of a traditional galvanic cannon. It is the first model on the market which does not cause an electrical discharge that affects the firer as much as the target. However, in order to prevent the discharge the J50 has smaller capacitors than the current market leader and deals slightly less damage.
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AMS "Gamechanger" Galvanic Combat Gloves

Post  Admin on Thu Jun 27, 2013 4:48 pm

AMS "Gamechanger" Galvanic Combat Gloves
Class: Light Energy Close Combat Weapon
Damage: +1d6 galvanic damage to unarmed close combat attacks
Cost: 9,000
Range: Close Combat
Rate: As unarmed attack
EMPS: Immune
Ammo: Energy Cell (30 attacks per cell)

The Gamechanger combat gloves resemble fingerless gloves with large metal pads on the back of the knuckles and hands. When used to punch an opponent the gloves discharge a galvanic shock through the pads dealing +1d6 damage (ignoring 6AV) and having the additional effects that a galvanic weapon normally has.
When equipped, the gloves prevent any other weapon being used due to their large size and weight. When equipped you are considered "armed" for defence roll purposes because it is possible to block melee attacks with them.

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Galvanic Close Combat Weapons

Post  Admin on Thu Jun 27, 2013 4:49 pm

Galvanic Close Combat Weapons

In order to use these weapons the user must be wearing grounded armour or the damage dealt will be split in two between the target and the user. If the target is grounded then the weapon acts as a club and only deals an amount of damage listed below.
The damage caused by the user's strength is not galvanic damage and is therefore affected by AV as normal. The galvanic part of the damage will ignore AV as a normal galvanic attack.

AMS Lightening Bug - Galvanic Short Sword
Class: Powered Melee
Damage: D6 (Galvanic) + Strength / Strength damage if target grounded
Cost: 15,000
Range: Close
Rate: 3
EMPS: Immune

AMS Firefly - Galvanic Long Sword
Class: Powered Melee
Damage: D8 (Galvanic) + Strength / D6 + Strength damage if target grounded
Cost: 20,000
Range: Close
Rate: 2
EMPS: Immune

AMS Olympus - Galvanic Two-handed Sword
Class: Powered Melee
Damage: D12 (Galvanic) + 2 x Strength / D6 + (2 x Strength) damage if target grounded
Cost: 50,000
Range: Close
Rate: 1
EMPS: Immune
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