Ammunition
Page 1 of 1
Ammunition
Generic ammunition is supplied by many companies and is available almost everywhere in the Corporate world. Specialist ammunition may be produced by a specific corporation or minor corporation, so may not always be available.
Heavy Crossbow Bolts - by Y&S, AMS, Tai Lan
Cost: As normal crossbow bolts x 5, including upgraded types.
These bolts are used in the heavy weapon versions of the crossbow, such as the AMS Ballista.
Additional upgrades available to heavy crossbow bolts:
Originally unveiled at the Liberty Black Agent Symposium
Heavy Crossbow Bolts - by Y&S, AMS, Tai Lan
Cost: As normal crossbow bolts x 5, including upgraded types.
These bolts are used in the heavy weapon versions of the crossbow, such as the AMS Ballista.
Additional upgrades available to heavy crossbow bolts:
- Impaling Bolt - The bolt remains lodged in the target if it pierces its AV. Removing it without the field surgery training will cause a mashing wound. +100 to cost.
- Grenade Bolt - A micro-nade is built into the tip of the bolt. On a successful hit the bolt will detonate dealing and additional 18 frag damage. This bolt cannot be combined with the heavy mass bolts to pass through shields. +500 to cost
- EMP Bolt -On a successful hit the bolt will deal 2d6 + 6 EMP damage. +1000 to cost
Originally unveiled at the Liberty Black Agent Symposium
Ammo Back Packs
Ammo Back Packs - various suppliers
Ammo backpacks are worn on the back and hold large reserves of ammunition so that a weapon does not need to be reloaded during combat. The downside is that the back pack is very large and heavy, behaving like a muletech in terms of penalties and preventing another backpack from being carried. The packs do not come with ammunition included but can be recharged/refilled easily.
Ammo back packs can be targeted with called shots at a -4 penalty. A pack has AV:5 and HP:15 for the purposes of called shots. If the pack is destroyed it will usually not explode, but it will stop providing ammunition.
AMS AmmoCan - SMART ammo back park
Cost: 4000
Capacity: 30 SMART clips
Compatible with all SMART clip based weapons.
Takata EnergyShell - Energy ammo back pack
Cost: 6000
Capacity: 30 energy clips
Compatible with all energy weapons
Y&S Tanker Pack - Chemical ammo backpack
Cost: 7000
Capacity: 10 'canisters' of chemical ammunition (e.g. napalm, liquid nitrogen, acid)
Each chemical weapon uses a custom chemical loading nozzle, which will cost 250 credits.
This backpack has a 50% chance of exploding when it is destroyed. If wearing the pack when it explodes, the user will take damage equivalent to a maximized shot from the weapon it is being used with.
Ammo backpacks are worn on the back and hold large reserves of ammunition so that a weapon does not need to be reloaded during combat. The downside is that the back pack is very large and heavy, behaving like a muletech in terms of penalties and preventing another backpack from being carried. The packs do not come with ammunition included but can be recharged/refilled easily.
Ammo back packs can be targeted with called shots at a -4 penalty. A pack has AV:5 and HP:15 for the purposes of called shots. If the pack is destroyed it will usually not explode, but it will stop providing ammunition.
AMS AmmoCan - SMART ammo back park
Cost: 4000
Capacity: 30 SMART clips
Compatible with all SMART clip based weapons.
Takata EnergyShell - Energy ammo back pack
Cost: 6000
Capacity: 30 energy clips
Compatible with all energy weapons
Y&S Tanker Pack - Chemical ammo backpack
Cost: 7000
Capacity: 10 'canisters' of chemical ammunition (e.g. napalm, liquid nitrogen, acid)
Each chemical weapon uses a custom chemical loading nozzle, which will cost 250 credits.
This backpack has a 50% chance of exploding when it is destroyed. If wearing the pack when it explodes, the user will take damage equivalent to a maximized shot from the weapon it is being used with.
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|